﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 角色信息类
/// </summary>
[CreateAssetMenu(fileName = "CharacterInfo", menuName = "ScriptableObjects/CharacterInfo")]
public class CharacterInfo : ScriptableObject
{
    public int id;
    public int maxHp;
    public int maxMp;
    public string characterName;
    public RuntimeAnimatorController animatorController;
    public int[] attacks;

}
